Wand (40M+ gamers) builds the augmentation and intelligence layer for PC gaming — real-time game-state reading powering a unified ecosystem across desktop, web, and native in-game overlays. Contextual help, interactive maps, and video clipping delivered exactly when a player needs it, without alt-tabbing out of the game.
We're hiring a senior IC to own meaningful parts of the native infrastructure underneath all of that. This is platform-team work at the seam between Windows, third-party game engines, and our product. You'll make architecture calls the rest of engineering lives with for years, and you'll measure success by what other teams shipped on top of your foundation — not by what you personally wrote. Recently shipped: a plugin system for safe in-process extensions; current work includes a Lua scripting layer on top of it.
What we're looking for:
- 7+ years C++, meaningful time on tools/engines/platform systems where your users were other engineers
- Deep Windows native: Win32/64, DLL lifecycles, hooking, IPC, process/thread management, WinDbg/Process Monitor
- Strong concurrent programming — you spot races and ordering bugs in review without a checklist
- Plugin/extensibility experience: you've designed an interface someone else built on, and lived with the result
- Outcome-oriented, low-ego
Bonus: Unreal/Unity internals, full-stack TS/Electron down to C++, scripting/SDK layer (Lua/AngelScript/DSL), OBS or video capture internals, gRPC/Protobuf/FlatBuffers.
Fully remote, competitive comp + equity.
Apply: https://jobs.ashbyhq.com/wand?utm_source=kY1r05Q4Go
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